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-
- XPilot README.sounds
- last update: Thu Jan 27 19:10:17 GMT 1994
-
- XPilot currently has rplay, NCD, DEC AudioFile and HP Aserver sound support.
- See the Imakefile and/or the Makefile.std files in the src directory
- for details on how to compile XPilot with sound support enabled.
-
- rplay 3.1.x supports SunOS 4.1.x, Solaris 2.x, Linux, 386bsd, BSDI/386,
- HP-UX, and SGI Indigo. It can be obtained from sounds.sdsu.edu in
- the /pub/rplay directory or ftp.x.org in /contrib/rplay.
- Email rplay questions to boyns@sdsu.edu.
-
- For NCD sound support the NCD MCX X terminals must be running release 3.1
- or later of the NCD software. Email NCD questions to gred@ncd.com.
-
- DEC AudioFile sound support was provided by Tom de Pauw.
-
- HP Aserver sound support is NOT working well on a HP 715.
-
- Most sound files can be obtained from sounds.sdsu.edu in the /pub/xpilot-sounds
- directory. Note that if rplay is used with sounds.sdsu.edu as an RPTP server,
- sound files will be transferred automagically.
-
- XPilot sound events are defined in a file with the following format:
-
- SOUND_EVENT SOUND_NAME[|SOUND_NAME ... ]
-
- Where SOUND_EVENT is one of the events listed below and SOUND_NAME
- is the name or complete pathname of an audio file. Different sounds
- for the same event must be separated by a '|' and will be chosen
- randomly. Sound events that are not specified in the file are not
- used during the game. Lines that begin with the '#' character are
- considered comments.
-
- The sound events file is by default located in LIBDIR/sounds, but
- can be changed using the xpilot*sounds X resource. For example,
- the following can be added to your .Xdefaults (or .Xresources):
-
- xpilot*sounds: /usr/local/lib/xpilot/ren+stimpy_sounds
-
- which tells xpilot to use the ren+stimpy_sounds. Remember to use
- xrdb when modifying your X resources.
-
- The following sound events are supported:
-
- Event Sound is played when
- ----- --------------------
- start Someone enters the game
- fire_shot A shot is fired
- fire_torpedo A torpedo is fired
- fire_heat_shot A heat shot is fired
- fire_smart_shot A smart shot is fired
- player_explosion A player explodes
- player_hit_player A player hits another player
- player_hit_cannon A player hits a cannon
- player_hit_mine A player hits a mine
- player_eat_torpedo_shot A player is hit by a torpedo
- player_eat_heat_shot A player is hit by a heat shot
- player_eat_smart_shot A player is hit by a smart shot
- drop_mine A player drops a mine
- player_hit_wall A player smashes into a wall
- worm_hole A player goes into a worm hole
- wideangle_shot_pickup A wide shot is picked up
- sensor_pack_pickup Sensors/Instruments are picked up
- back_shot_pickup A back/rear shot is picked up
- smart_shot_pickup Pack of smart shots is picked up
- cloaking_device_pickup A cloak is picked up
- energy_pack_pickup Fuel is picked up
- mine_pack_pickup A mine is picked up
- thrust A player is trusting
- cloak A player cloaks
- change_home A player changes their home base
- ecm_pickup A ECM is picked up
- afterburner_pickup An afterburner is picked up
- tank_pickup A tank is picked up
- drop_moving_mine A player throws a mine
- mine_explosion A mine explodes
- ecm A ECM is fired
- tank_detach A fuel tank is detached
- cannon_fire A cannon fires a shot
- player_shot_themself A player shoots themself
- declare_war A robot declares war on a someone
- player_hit_cannonfire A player is shot by a cannon
- object_explosion A generic explosion sound
- player_eat_shot A player is hit by a shot
- transporter_pickup A transporter is picked up
- transporter_success A transport is successful
- transporter_fail A transport fails
- nuke_launch A nuke is launched
- nuke_explosion A nuke explodes
- player_ran_over_player A player runs over another player
- laser_pickup A laser is picked up
- emergency_thrust_pickup An emergency thrust is picked up
- autopilot_pickup A autopilot has been picked up
- tractor_beam_pickup A tractor/pressor beam has been picked up
- player_bounced A player bounces
- fire_laser A laser pulse is fired
- autopilot_on Autopilot is turned on
- autopilot_off Autopilot is turned off
- emergency_thrust_on Emergency thrust is turned on
- emergency_thrust_off Emergency thrust is turned off
- tractor_beam Tractor beam activated
- pressor_beam Pressor beam activated
- connect_ball Ball is connected
- drop_ball Ball is dropped
- explode_ball Ball explodes
- destroy_ball Ball is destroyed
- destroy_target A target is destroyed
- team_win A team wins
- team_draw There's a draw
- player_win A player wins
- player_draw There's a draw
- player_roasted A player is roasted by a laser
- player_eat_laser A player is hit by a laser
-
- A sample sound file is located in the lib/sounds and several others are
- available. Known XPilots sounds are:
-
- * The Simpsons
-
- * Ren and Stimpy
-
- * Arnold Schwarzengger
-
- * Star Trek
-
- * Star Trek the Next Generation
-
- This file was written by Mark Boyns <boyns@sdsu.edu>.
- If you have any questions or comments or suggestions, please let me know.
-
-